Impressions Designing dialogue:
A playful response to big issues
Impressions is a game design project born from my frustration with global polarisation. Using behavioural psychology, visual language, and tactile interaction, I designed a system that slows conversations and helps people identify shared values. From prompts and symbols to packaging and material choices, every touchpoint is designed to reduce pressure, encourage listening, and turn abstract ideas like empathy and understanding into something people can physically experience.