Impressions Designing dialogue:
A playful response to big issues

Packaging, Concept, Art Direction

Impressions is a game design project born from my frustration with global polarisation. Using behavioural psychology, visual language, and tactile interaction, I designed a system that slows conversations and helps people identify shared values. From prompts and symbols to packaging and material choices, every touchpoint is designed to reduce pressure, encourage listening, and turn abstract ideas like empathy and understanding into something people can physically experience.

Impressions is a game design project born from my frustration with global polarisation. Using behavioural psychology, visual language, and tactile interaction, I designed a system that slows conversations and helps people identify shared values. From prompts and symbols to packaging and material choices, every touchpoint is designed to reduce pressure, encourage listening, and turn abstract ideas like empathy and understanding into something people can physically experience.

Client

Masters Final Project

Masters Final Project

Role

Art Director • Graphic Designer • Artworker

Main focus

Main focus

Packaging • Concept • Art Direction

Packaging • Concept • Art Direction

Year

2025

2025

← Back

← Back

Limestone Coffee Brand Identity sticker designs
Limestone Coffee Brand Identity sticker designs
Limestone Coffee Brand Identity sticker designs

Players find themselves on the values graph to connect over shared values, a practice used in behavioural psychology to connect people

Players find themselves on the values graph to connect over shared values, a practice used in behavioural psychology to connect people

Limestone Coffee Brand Identity sticker designs

The cards are open-ended, aiming to create conversation

The cards are open-ended, aiming to create conversation

Limestone Coffee Brand Identity sticker designs

Players stamp as they answer questions based off how they are feeling. Craft is used to create fluid and mindful conversation.

Players stamp as they answer questions based off how they are feeling. Craft is used to create fluid and mindful conversation.

Limestone Coffee Brand Identity sticker designs

Packaging design

Packaging design

Limestone Coffee Brand Identity sticker designs
Limestone Coffee Brand Identity sticker designs

Designed by a human. No Ai used.

Design

Design

Josie Bachman

Josie Bachman

Scope

Branding • Research • Packaging • Printing • Art Direction